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Author: Subject: *sighs*

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  posted on 2/3/2003 at 02:36 PM
Has anyone read the April issue of Discover Magazine? If not, turn to page 28-29, you'll find a delightful article dragging electronic entertainment through the mud, saying in kinder words that it "causes violence in our society" and all that yolk.

(Oh, by the way, Discovery magazine’s statistics consist of the "deaths per minute in selected action video games" which includes "Donkey Kong 99", "Q'Bert 99", "The Smurfs 99", "Mario Bros. 85", Mario Bros: 64. 96"...and plenty of expert's nay-say.)

Anyone here know of where I can find some sites with solid statistics on juvenile crime rates? Or any sites with the studies that refute the violent games and child aggression? I’ve been google’in em both but my searches have been so far fruitless.

Also, any thoughts on this article? I think you all know how I feel on this but I was chagrined to see this type of mainstream media muckraking in Discover Magazine...hell, you’d think they would have some substance to support that highly opinionated article or atleast a counter view point but nope...the hysteria and money will flow on.

 

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but at least you know, just how much pain there is in living
 

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  posted on 2/3/2003 at 10:08 PM
This is what statisticians and scientists call a false correlation. It's like me saying the following- The circumcision rate preformed on infants increased to 80% in the 80's. The crime rate of this age group is also higher than any other before it. Can I logically say that infant circumcision causes teenage violence? Yes; if I wanted to stir some shit up with people about an issue I feel strongly about. But that data doesn't take into account the other factors in place. Has the children's diet changed? Are the parents more abusive? Are the kids pushed into crime due to poor living conditions? What color paint are their rooms? Are they all eating the same kind of candy?
There are an infinite number of factors that can take place. Thus my correlation of circumcision and crime is equal to that of violent video games and crime. Which one is it? One? None? Both? Something else?
Those statistics are false. I know that and I don’t even have to look at the source of the data or the means of obtaining it to know that. It’s a false correlation. Bull shit. A flaw of the scientific method created by hopeful ignorant people wanting certain results and never questioning whether or not they are just and correct in their findings.
However, the usual problem with the false correlation is that the correlation usually seems logical. Like killing little bugs in a video game is similar to killing all of your classmates. You are killing something right? Right. However, what other factors are present? What if all of those kids had more sodium in their diet than generations before them? Based on that logic, all we have to do is limit the amount of sodium kids get and teen violence and crime will lessen. Does that sound logical? No. The bugs are like the salt. Another endless factor in an unexplainable human social phenomena. They will never find out why there is more teen violence. Taking away their video games won’t help.
Injecting them with opiates and putting them in a constant trance like state will however. That’s a positive correlation. Drone kids don’t kill. That’s a better idea than the ole’ DARE program.
Don’t let it burn you. This is what happens when scumbag journalists want attention instead of doing their job of protecting free speech and passing along information. There is a special place in hell for these people: for their stupidity.

 

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  posted on 3/3/2003 at 11:38 AM
Damn Stic...that was good.

Yeah, statistics are generally bullshit. Unfortunately, I don't know any good places to look up counter-statistics, my best advice would be to do what everyone else does...make that shit up.
Consequently...I hope video games makes kids more violent, with a vengance. If the little fuckers start killing everyone off with Faith and a purpose, that means less morons all around...I fully hope that Halo gets injected into those easily malleable minds and sends them off on a fucking massacre...at least something good would be on TV for once damn it...and no I'm not serious.
I think we talked about this once before, and came to the roundabout conclusion that that "study" was bullshit.
You can't ever acurately deduce something based on percentages and statistics...human beings, by their very fucking natures go against such things. And we've never, ever neede a reason to kill each other...they just make simpletons and cowards feel better about themselves, the stupid shits.

 

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  posted on 4/3/2003 at 09:32 PM
DO NOT READ THE FOLLOWING

You are neither going to like nor understand it anyway.

Dolorosa: Disreali classified (and Mark Twain clarified) that these things fall into three taxa: "Lies, damned lies, and statistics". The reason that this is so is because only a very small number of people have the slightest clue as to what statistics actually say, and they are therefore extremely easy to mislead the uneducated majority with. On the other hand, to make a statement like "You can't ever acurately (sic) deduce something based (upon) percentages and statistics..." indicates one of two things. Namely, that you fall into that majority of people who do not understand the principles of numbers (as Stic just demonstrated), or you do not want any facts to stand in the way of your beliefs (as Alone just demonstrated). To wit:

Stic: I am saying this to keep you from embarrassing yourself should you ever find yourself speaking to somebody who knows anything about science. There is no such thing as "False correlation". Correlations can only be strong (usually p= greater than .05) or weak (p= .05 or less), positive (one variable increases as another increases) or negative (one variable decreases as another increases) correlations. The example you gave would be a very weak positive correlation (viz. Two variables both exhibit positive pull either from coincidence or by the influence of a third, unidentified variable. There are regression formulae to identify this). In order for us to understand what statistics are actually saying, we must be privy to more than just the resultant numbers themselves. Without an idea of the type of surveyand controls, the standard deviation, the size of the survey (n), and a few other details, it is impossible to know if the numbers have any statistical significance.

Now, throw away everything else that I might have said and just bear in mind that I disagreed with you. I will expect your hissy fits shortly.

~Monolycus.

 

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  posted on 5/3/2003 at 12:00 AM
I would have to agree with you on this Mono. Heres a fairly quick lesson in statistics.
Can something be proved absolute through statistics ? Yes, although through a very time consuming process involving the testing of far to many variables as each variable stubied introduces more variables to compare. Please hold tight with me here and if anyone has any questions please feel free to raise your hand. I've had a lit bit to drink tonight so this might not be the easiest thing to read or comprehend but I'll give it a shot.


Statistics for Beginners

Correlation and regression
The word correlation is used in everyday life to denote some form of association. We might say that we have noticed a correlation between foggy days and attacks of wheeziness. However, in statistical terms we use correlation to denote association between two quantitative variables. We also assume that the association is linear, that one variable increases or decreases a fixed amount for a unit increase or decrease in the other. The other technique that is often used in these circumstances is regression, which involves estimating the best straight line to summarise the association.

Correlation coefficient
The degree of association is measured by a correlation coefficient, denoted by r. It is sometimes called Pearson's correlation coefficient after its originator and is a measure of linear association. If a curved line is needed to express the relationship, other and more complicated measures of the correlation must be used.

The correlation coefficient is measured on a scale that varies from + 1 through 0 to - 1. Complete correlation between two variables is expressed by either + 1 or -1. When one variable increases as the other increases the correlation is positive; when one decreases as the other increases it is negative. Complete absence of correlation is represented by 0.


Looking at data: scatter diagrams
When an investigator has collected two series of observations and wishes to see whether there is a relationship between them, he or she should first construct a scatter diagram. The vertical scale represents one set of measurements and the horizontal scale the other. If one set of observations consists of experimental results and the other consists of a time scale or observed classification of some kind, it is usual to put the experimental results on the vertical axis. These represent what is called the "dependent variable". The "independent variable", such as time or height or some other observed classification, is measured along the horizontal axis, or baseline.

The words "independent" and "dependent" could puzzle the beginner because it is sometimes not clear what is dependent on what. This confusion is a triumph of common sense over misleading terminology, because often each variable is dependent on some third variable, which may or may not be mentioned. It is reasonable, for instance, to think of the height of children as dependent on age rather than the converse but consider a positive correlation between mean tar yield and nicotine yield of certain brands of cigarette.' The nicotine liberated is unlikely to have its origin in the tar: both vary in parallel with some other factor or factors in the composition of the cigarettes. The yield of the one does not seem to be "dependent" on the other in the sense that, on average, the height of a child depends on his age. In such cases it often does not matter which scale is put on which axis of the scatter diagram. However, if the intention is to make inferences about one variable from the other, the observations from which the inferences are to be made are usually put on the baseline. As a further example, a plot of monthly deaths from heart disease against monthly sales of ice cream would show a negative association. However, it is hardly likely that eating ice cream protects from heart disease! It is simply that the mortality rate from heart disease is inversely related - and ice cream consumption positively related - to a third factor, namely environmental temperature.


 

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  posted on 6/3/2003 at 08:33 PM
Incorrect Monolycus. We are talking about Psychology, it's a realm that is filled with speculation and guesses. Flase Correlations exist in Psychology. Why? itisn't a real science anyway, it's more like ideas or art.

 

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  posted on 6/3/2003 at 10:22 PM
No, Stic, you're wrong. The article in question concerns neurobiology and was based upon studies from "(s)ix formidable public-health organizations, including the American Academy of Pediatrics and the American Medical Association" (p.28). Even if the field of psychology were nothing but a "speculation and guesses" (it is not), the examples you raised to discredit it had nothing to do with psychology, but rather was an attack on the field of statistics, in which you made incorrect statements. Further, your concept of "false correlation" does not exist even in the softest of sciences because it is based upon an arbitrary selection of whichever data happen to please you and casually discarding whichever data do not. That might fly when you are speaking to people who do not know any better, but that attitude will (very justifiably) get you laughed out of any kind of peer review. Try again.

~M.

P.S. You are absolutely correct, Geist, (at least it jibes entirely with what I was taught in Stats 304) although it was a bit more detail than I would have thought necessary for the debate at hand.

 

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  posted on 10/3/2003 at 07:14 PM
Bah leave me alone Mono I needa learn to keep my mouth shut when I'm drinking. But you're right... a lil bit too much.
 

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  posted on 10/3/2003 at 10:15 PM
Aw, piffle, Geist! Rambling is perfectly acceptable amongst friends! At least, if it isn't, nobody has tried to cut me off yet.

~M

 

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  posted on 11/3/2003 at 11:16 AM
Blast...I hate it when someone disagrees with me and is a hell of a lot more right than I am...>shrug< no worries, I stand corrected...although I still hate numbers.

 

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  posted on 11/3/2003 at 11:17 AM
*flails his arms in the air, voice becomes high pitched and grabs a chair*

The facts which stand in way of my beliefs are something I will not deny if they are concrete. But many magazines/ news papers print out these articles which are simply opinionated (like this specific post, heh), they don’t have any research results printed out along with the article to back up their claims...honestly, I don’t see how the “kill rate” in a Super Mario Bros. game will influence any child to and crush his chum’s head with a giant leap...or cause a child to grow into a abusive or negative parent.

I get into a hissy fit about this because (I see it) as a media hysteria. You gotta agree that American media does take these things (a sensational story) over board. DC Sniper Shootings, Columbine, Clinton’s sexual escapades etc. Electronic entertainment is simply another easy target that is under great scrutiny at this time.

As for the statics I wanted to look up, that was just to satisfy my need to build a solid foundation for this argument. I’ve read numerous times in various articles that studies have been done which refute the claims that games are a negative influence on society. - I also would like to see the studies which say that they are a negative influence.

{As for statistical goodness, aye I know that basics/ I can read em and understand em...but not nearly on the same level as a expert or professional. I don’t hold a great deposit for statistical vocabulary either, I admit it...I’m a “noob.” Heh.}

“Correlation coefficient”: Basically it reminds me of a scale, put 1 lb of substance A on one side and side B will tip.

M, it’s good to hear from you again in a debating nature.
Geist, thanks for that well written statistical info!
I learn a lot for the both of you....I don’t know whether you see that as a good or bad thing.

 

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f"> size=1> but at least you know, just how much pain there is in living

 

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  posted on 11/3/2003 at 05:38 PM
Okay, this is going to take awhile. I hate typing longer posts in a forum because I know that for the twenty to forty minutes it takes me to type it, people are going to skim it for a few key words and then ignore it. Oh well, so much for the high road.

Alone, you began the forum by calling an article that you saw in Discover magazine an example of "mainstream media muckraking" based solely upon the fact that what the article had to report was not what you wanted to hear. That sets the tone for any following debate (it is called "poisoning the well" in debating circles) and constitutes a fallacy non sequiter (if the magazine were a single person, it would be an ad hominem fallacy... that is to say, attacking the qualities of the person rather than their argument, but I am not entirely sure that works the same way when one is speaking about a conglomerate. At the very least, your objection is a non sequiter [does not follow] because you failed to provide any evidence to refute your opponent's position when you stated that they were guilty of "... dragging electronic entertainment through the mud").

The fact is that Discover magazine is owned and operated as a subsidiary of the Walt Disney Corporation through Buena Vista Magazines (look on page 7 of the issue in question). Since Disney has a substantial share of entertainment properties (including electronic games), you can not say that one of its subsidiaries has a grudge against the video game market. If there is a bias, it would necessarily have to be on the side of the entertainment industry. I thought that the article in question was actually reasonably balanced considering this and the fact that Discover magazine is to scientific inquiry what Hostess Twinkies are to nutrition.

Be all of that as it may, I talked about understanding the principles of statistics because you threatened to go off and find a study that better reflected what you would like to believe. Yes, those studies do exist (as it says in the article you originally referred to), but there is a big problem with that. Citing statistical studies without having a statistical background is less than worthless. One hundred thousand studies that say that eating plastic is good for you is worth nothing if those studies were funded by Dow Chemicals. Yes, you can find "studies" that say anything that you want, but if you do not have any more information than that, it is not a persuasive argument. That is why it is significant that the Discover article cited the six studies as coming from the AMA and the AAP. These organizations exist solely because they are (allegedly) independent of corporate bias. An AMA study necessarily carries more weight than one thousand undertaken independently by Phillip Morris.

Unfortunately, even corporate bias (and the entertainment and pharmaceutical industries own enough "scientists" to make that problem damned near insurmountable) is not the sole problem in finding legitimate data to make a point here. If you have a background in research, you will understand that a random sample (the fastest way to gain data) will not point to the kind of trend that we are discussing. The only valid way of establishing a definitive link between this kind of entertainment and future behaviour is to conduct a longitudinal study (viz. following your sample and control groups over the course of their lives... a process which takes a minimum of twenty years to establish meaningful results). Without that kind of definitive data, any nay-sayer is free to cast doubt on the results of ANY study, based upon the principle that it is logically impossible to prove that a thing does not exist ("absence of evidence is not evidence of absence"). If you decide that no link between violent media and real life violence exists, then there is no scientific way to disprove it even in the face of a preponderance of evidence.

Unfortunately, these statistical problems are going to muddle up any research undertaken by non-researchers as well (as you proposed to do when you asked about where to find crime statistics). The "purest" crime statistics are compiled annually by the FBI in Washington, D.C. and are called the Uniform Crime Reports (UCR). As near as I know, they are available to the public for the asking (they are cited by every two bit politician who wants to cite an imaginary trend that will get them elected), but they are, to any halfway educated person who gives the issue a moment's thought, not worth the paper they are printed on. To begin with, the "...meaning of much of UCR data hinges on a distinction drawn by the FBI between 'Index Crimes' and 'Non-Index Crimes'..." (Criminology 3rd Edition, P. Beirne & J. Messershmidt. Westview Press, CO. 2000) that are meaningless in real world applications. Further, UCR data is based upon voluntary submissions from 16,000 state, county and municipal law enforcement agencies (ibid.), which indicates that crimes are only reported arbitrarily and are subject to what statisticans call POA numbers (literally, "Pulled Out of their Asses"). Unfortunately, there is no way to know how much real crime is going on out there.

So, since we can not "prove" that there is a link between between violence and video games without a longitudinal study (which will take many, many years) and we can not "prove" within the confines of formal logic that there is not, what is there to debate? Well, the evidence so far from the the most firmly established clinical sources seem to indicate that there is a link between the two, and it also is firmly in keeping with our current understanding of psychological principles. (I know that Stic thinks that the field of psychology is tantamount to landscape painting, but we will wait until he has published his book debunking Pavlov before we throw psychology out with the bathwater, okay?) What most games do is to reward a player with points or a sense of accomplishment or a cool adreno-endorphin rush for commiting violence while it subdues the right posterior cingulate portion of the brain (which stores traumatic experiences and gives us that creepy feeling we associate with something "bad" happening). Of course, these affects are only temporarily induced by the game, but classical operant conditioning is based upon the concept of short, irregular repetitions of an association.

More simply put, it requires far less rationalizing and excuse-making to believe that there is a link between violence and video games than there is not to... which, very often, is data enough. I don't need to see a study that tells me it will hurt if I am bitten by a rhinoceros. I've never been bitten by a rhinoceros, but I have been bitten by dogs, cats and blind dates and those have hurt. The principle that being bitten will hurt should stand up even if the biter is not something that has bitten me before. I can argue all day that it has not been "proved" that this is the case, but I have more faith in the theory of biting than in the numbers and studies. Similarly, if we reward rats every time they press a button and then they modify their instincts to keep pressing that button, I do not see how putting a dynamic human brain in what amounts to a Skinner box with a joystick is substantively different.

I don't expect any of this to be internalized and I've been typing it in for almost an hour now. There is definitely a clear link between my feelings of aggression and the length of time it takes me to explain something that I doubt will make any difference anyway.

~Monolycus.

 

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  posted on 11/3/2003 at 06:18 PM
dear god...I think my eyeballs fell out. To tell you the truth, I'm so much more in my element when busting dried femurs over the other monkies' heads. fucking awesome though mono...jeez.

 

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  posted on 11/3/2003 at 11:00 PM
Thanks, Dolo. For the record, I'm not all that crazy about numbers either.

~M.

 

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  posted on 12/3/2003 at 08:23 AM
Each time I read a article stating how games are a detractor to society get worried that censorship could arise if say...the public goes into a hysteria with the next politician who wants to ride the puritan vote using the “innocent” minds of children as leverage for their political campaign. - It just seems that so many parents are putting their children in front of the tv and letting it raise them. Whenever the latest moral crusade (or fad as I would say) rises who knows what the “televised” public reaction would be.

(This article: http://pc.ign.com/articles/067/067864p1.html points that out.
- "Let's take a quick look at what's being said and done in the wake of the tragedy. In his regular weekly address, President Clinton said, "video games like Mortal Kombat, Killer Instinct and Doom, the very game played obsessively by the two young men who ended so many lives in Littleton, make our children more active participants in simulated violence." The day after the address, this quote appeared in a story in the Los Angeles Times titled, 'Clinton Points to Culture's Influence' and was subsequently run in papers all over the country. The same day, the Portsmouth school district in New Hampshire enacted a ban on black trench coats and dark clothing. The Superintendent of the district Suzanne Schrader, was quoted in an AP story that also ran all over the nation as saying, "'when kids come back from vacation, they better not even think about wearing Marilyn Manson' or anything else related to the gothic movement." That’s why I get fussed ‘bout it. Public hysteria goes overboard. )

- Interesting! I admit I have no evidence to refute the argument except for personal research into the effects of game violence on people and public knowledge of various things...stats and bullshit, such as juvenile crime rates in America and Japanese crime rates. (Morte may know about that since he’s stationed in Japan.(?)) The whole statics bullshit is, I admit, a temporary opiate of sorts for a troubled mind. Well written thought M!

 

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f"> HREF="http://www.pathetic.org/library.php?i_memberid=2042">
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  posted on 13/3/2003 at 05:23 PM
it might be interesting to note that the same things we said about comic books way back when.
So far as i have been able to find there is no comparison study about the similarities and differences in behavor patterns in teenagers that play "violent" sports and those that play "violent" games. I personally am interested to know if there are differences in sexual and relationship patterns that take into account the home situation (economic group, disposable income in teenagers hands, shares a bedroom or not, size of interactive family group, active grandparents and so forth) and pattern solving skills (sometimes known as I.Q.). I really dont know what it would show and I think it would be of more social value than the pavlovian tests that are being done now, especially since one can illicit similar brain responses by flashing colors in front of peoples' eyes.

Because we cant even begin to guess at the actual correlation between youth crime and video games or live sports (see Mono's info about the crime statistics), we cant say that there is a definate change over time in the amount of crime commited by youths who play video games. into the "bad" data pool of crime stats it is important to remember that more things are counted as a "crime" today than were counted as a crime 10 years ago, 20 years ago, or 50 years ago. if there are more crimes, then there are more ways to commit a crime so more people commit a crime. Also there is more reporting of some kinds of crimes (sex crimes for example) and less reporting of others (like sex between teenagers). so unless we could count only those crimes that stay crimes over time, with the same penalty, with a similar group of people (social situation, mental situation, emotional situation {in that comparing someone that is abused with someone that is not isnt comparing apples to apples in behavoirs}and economic situation) then perhaps we could make some guesses about the effects of video games on crime.

But even if we could do that study, it would be reported in a variety of ways due to ignorance, bad reporting, sensationalism, and lack of attention in the "news". It would be reported more accurately in the science journals, and more accurately still in the direct report from the researchers.

Statistics as such dont lie, they only report ratios of the data compared. the data doesnt lie, but it may not tell the whole story. What people make out of the data and the statistics is where the "lies" come in. After all they are really just one way to interpert, play with, or report from that data pool.

hats off guys for being so clear about the real roll of statistics in reporting on data pools. I survived stats, oodles of social science classes, and have taught a class on research methodology, ethics, and reporting in the social sciences. I wish I had had these notes to show to my class to help them understand where the "errors" enter into a survey or an experiement.

 

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  posted on 28/3/2003 at 12:25 PM
Being a teenager and having had some violent tendencies myself, I will honestly tell you that there isn't one thing in particular to blame for why kids act how they do. There is alot put on us in this day and age and it's just really hard. A lot is expected out of kids and a lot of us aren't even given credit for our thoughts and how the actions of the adults in our lives will affect us. I went through a year and a half of serious depression because of something that had been going on at my school last year. My physical environment was affecting my mental health and it had nothing to do with what I was watching on TV or in the movies, and I don't play video games, so there was no way that was the problem, and the situation at school wasn't only affecting me, there were A LOT of extremely unhappy kids and one boy had even been victimized to the point of he had made out a hitlist. He was arrested and nothing happened and he was made to look like a very bad person, but this boy had been my friend for 3 years. He had comforted me when I was upset, he had been a shoulder to cry on, and he had been one of the better friends I'd ever known. He wasn't a killer. He was just backed into a corner and thats what he thought was the only way out. And to me, that is really sad. I had watched him be harassed by the vice principal and other adults because he wasn't the smartest or nicest kid. The thoughts and feelings of the children in the school I used to go to weren't valued and thats why a lot of us were hurting or wanting to hurt.
It's like this, I'm only 14 years old. I've thought about suicide, I've thought about wanting to kill someone I honestly thought I hate. But its something I would never do. Im too scared to end a persons life, I'm too scared to end my own life. My parents put that fear in me and I have enough respect for the people in my life that I wouldn't put them through that. I know at times it feels like Im alone and that the world could care less if I was here or not, But I know that there are people who love me and it would hurt them to see me die or kill.
Some kids aren't lucky enough to have that in their lives and that may be a reason they kill their classmates then turn the gun on themselves. Some kids have thought about the idea of murder for so long that their minds are numb to the fear of committing such an act of violence. Some kids are just psycologically fucked up and can't help themselves.
Games and TV and Movies and all that fun shit is just something for us to do. Killing someone in a game doesn't really promote killing someone in real life. If a person had the notion to do it, they would have eventually done it with or without doing it first in a video game. Movies and TV violence my be helpful in stopping kids from killing if you look at it in the right light. Some of the blood and gore stuff is so realistic, it exposes a kid to what they're going to see and whats going to happen when and if they take the gun out and pull the trigger. They see what that bullet is going to do when it goes through another person. They see that they're going to have a bloody mess, they're gonna get blood spatter on them, they're going to see fucking brains or guts blown all over the place depending on where they shoot. Frankly, the thought of being covered in someone else brains and guts and blood and shit is enough to turn me off of the idea of ever even touching a gun.
But, I kinda got off what I really wanted to say. I think adults should just ask kids why we're so upset. They should ask us why we are so depressed or why we want to kill, not just jump to the conclusion that its the types of entertainment that we're exposed to. TV and Games and Movies are just the tip of the iceberg. The problems are a hell of a lot deeper and not so hidden, but thats only if you take the time to look below the surface and into the eyes of a sad child. Kids give a lot of cries for help, but they're often ignored.
For months my parents wanted to believe the cuts they saw on me were caused by our cats... I think my mom still believes that.
( for any of you that may be concerned, i dont' cut anymore. Its stupid... physical pain doesn't stop the emotional pain )

 

____________________
In my eyes, to be human is not to be able to live and die, but it is to feel pain, love, happiness, and all other things that keep our hearts from freezing over into the bloody ice that distinguishes man from the beasts of night.

 

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Status: Offline

  posted on 28/3/2003 at 12:47 PM
Raven makes a good point, but I disagree with her on one point. I don't think that parents should ask what's wrong with us, I think that they should just stay the hell out of our lifes or at least not send us to some mental ward just because we drew a somewhat morbid and grotesque picture. The games we play, the stuff we write, the movies and television we watch all allow us a place to vent.

(personal note to Raven) Your death would cause a chain-reaction of deaths and I don't think you want the people you surround yourself with to die either. We would eventually kill the whole world with that chain. *gets ideas* *shakes away the thoughts* Anyways, we love you, Raven and would kill ourselves before you or anyone else could so much as hurt you.
~Chaos~

 

____________________

 

Member




Posts: 63
Registered: 27/3/2003
Status: Offline

  posted on 28/3/2003 at 12:50 PM
Awww! Chaos! YOU'RE MUH BUD-DY!
And I know what you meant by the chain reaction of deaths : feels so loved :
Oh, but I didn't mean parents interferring with whats going on, god knows I don't tell my parents shit, but I just meant people who randomly notice that something is wrong. Anyways... yep.

 

____________________
In my eyes, to be human is not to be able to live and die, but it is to
feel pain, love, happiness, and all other things that keep our hearts from
freezing over into the bloody ice that distinguishes man from the beasts of
night.

 

Extreme Fanatic




Posts: 893
Registered: 31/12/1969
Status: Offline

  posted on 28/3/2003 at 03:58 PM
Wow, referring to the statistics of 99 deaths per minute for DK, QBert and the Smurfs, I am impressed. It would take godlike powers to kill that many in a minute... I mean, that's one and a half every second!

Or, in QBert, they really stink at playing the game and keep jumping off. But still... There's respawn time.

 

____________________
Piggy's got the Conch!

 
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